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Main Event Graph for player's character
During my team's Final Project at VFS, I programmed and helped in balancing the character main skills, their animation state machine as well as their interaction with weather challenges and triggers in the level.
Visual scripting for the Rain, one of our featured challenges
During my team's Final Project at VFS, I programmed the core gameplay systems like the checkpoints, sublevel loading/unloading, pickup items spawning / respawing and most of logic for the weather hazards featured in our game.
Sketching on paper some of the UI transitions
Main Menu in preliminary development stage
Transition to and from Pause Menu
I was also in charge of providing all the hard tech required to implement the transition and flow among the UI states. Everything about the interface, except the iconography and logo. I took on the challenge of revamping our UX design and program it to provide a unique feel for the game's overall experience.
Main programmer, Soundtrack composer & Game Designer
Main programmer, Soundtrack composer, Level Designer & Game Designer
Worked as an assistant on new technologies and pipelines experiments for game development.
Worked as IT Volunteer for the Taekwondo competitions in Arena Carioca, at the core of the Barra Olympic Park
Worked as local guide volunteer for the german team in FIFA Football Fest for Hope, a competition among the football delegations of non-governmental organisations' programmes that use Football as a tool for social change in different parts of the world.
From Fortaleza, State of Ceará, Brazil. Since 2022 in Greater Vancouver, Canada. I'm Technical Game Designer, Composer & developer. Recent graduate from British Columbia Institute of Technology, where I studied Business Management. Before that, I studied Game Design by Vancouver Film School. I also hold a Bachelor's Degree in Computer Science at PUC-Rio, same institution where I embarked on my game development journey back in 2017. I have written some short tales, poetry & some fantasy novels attempts. I enjoy drawing characters and places as well as spends some time to become a skilled Piano player. Above all, I love everything about Game Development and telling stories through games. That's why one golden rule of my interests, efforts and works is bridging areas, because games are the product of a crossroad of knowledges an skills sharing the same vision.
Felipe Bezerra
Technical Game Designer
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