Felipe Bezerra

Technical Game Designer



Social


Portfolio & Skills

Highlights
    Final Project at VFS
  • Click image for more info

    May 2023 - October 2023

    Overdeveloped

    Final Project for the Game Design Program at Vancouver Film School

    Programming, Audio UX / UI & Game Design
    Learn more here! This Game is available for PC


    Character Skills Programming


    Main Event Graph for player's character


    Summary

    During my team's Final Project at VFS, I programmed and helped in balancing the character main skills, their animation state machine as well as their interaction with weather challenges and triggers in the level.


    Main features:
    • Fast prototyping and quick iteration
    • Improved the overall quality of scripting as soon as its features solidified
    • Variables controlling character core features and metrics are exposed: easy and accessible balancing


    Gameplay Systems Programming


    Visual scripting for the Rain, one of our featured challenges


    Summary

    During my team's Final Project at VFS, I programmed the core gameplay systems like the checkpoints, sublevel loading/unloading, pickup items spawning / respawing and most of logic for the weather hazards featured in our game.


    Main features:
    • Use of Unreal Engine's Game Instances, Game Mode, Actor Blueprints & Actor Blueprint Components
    • Visual Scripting as common language for tech artists and level designers
    • High usage of Object-Oriented Programming standards on those systems


    UX / UI Design & Programming


    Sketching on paper some of the UI transitions


    Main Menu in preliminary development stage

    Transition to and from Pause Menu


    Summary

    I was also in charge of providing all the hard tech required to implement the transition and flow among the UI states. Everything about the interface, except the iconography and logo. I took on the challenge of revamping our UX design and program it to provide a unique feel for the game's overall experience.

    Main features:
    • UI built from scratch with UMG Widgets
    • Transitions invoking a smooth and cohesive behaviour
    • Look and feel in accordance to our game's aesthetics


      Highlights of my Journey in Game Design
Other Students Projects (2017 - 2022)


Skills & Fields of Work (in order of frequency)
  • Game Development in Unity, Unreal & MonoGame
  • Game Soundtrack Composing, Sound Design
  • Web Development (more front-end)
  • Database Programming


Programming Languages
  • HTML
  • CSS
  • Javascript
  • Java
  • SQL
  • Python
  • PHP
  • C#
  • C
  • C++
  • Lua
Tools
Engines & Frameworks
  • Unity Engine
  • Unreal Engine
  • MonoGame Framework
  • IDE's
    • Microsoft Visual Studio
    • Eclipse IDE
  • Graphic & Audio Design
    • Adobe Photoshop
    • Apple Logic Pro
    • Audacity
    • MuseScore

  • Awards & Certifications

    • Winner of "Town Artisan Award - Best Technical Achievement in Design, Art, Programming and Sound" at Quiver Games Town One Incubator Game Jam 2024 : Animasteroids
    • Winner of "Best Board Game" at Vancouver Film School Student Awards: Next! - An Immigrant Saga Board Game
    • Nominated for Best Homebrew Port under 4k - 5th Annual Atari Homebrew Awards: Apple Slayer
    • Winner of the Sound Design category on the Arts Festival of SBGames 2020: Rythenia - Original Soundtrack
    • 2nd Place among the Expositors' Games in SBGames 2017 in Curitiba-Paraná-Brazil: Spookyard

    • Cambridge Exam - Certificate in Advanced English (CAE)
    • Deutsche Sprachdiplom (DSD) der Kultusministerkonferenz - C1
    • Deutsche Sprachdiplom (DSD) der Kultusministerkonferenz - B1

    Relevant Experience

    Vancouver Film School

    Student at the Game Design Program - Final Project

    Main programmer, Soundtrack composer & Game Designer

    Student at the Game Design Program - Team Project

    Main programmer, Soundtrack composer, Level Designer & Game Designer

    October 2022 - October 2023

    Internship at Pontifical Catholic University of Rio de Janeiro

    ICAD/VisionLab, laboratory of the Department of Informatics

    Worked as an assistant on new technologies and pipelines experiments for game development.

    April 2017 - February 2021

    Rio2016 & AqueceRio Volunteer

    Rio2016 Volunteer Programme

    Worked as IT Volunteer for the Taekwondo competitions in Arena Carioca, at the core of the Barra Olympic Park

    July 2016 - August 2016

    2014 FIFA World Cup Volunteer

    FIFA World Cup Volunteer Programme

    Worked as local guide volunteer for the german team in FIFA Football Fest for Hope, a competition among the football delegations of non-governmental organisations' programmes that use Football as a tool for social change in different parts of the world.

    July 2014

    Bio

    From Fortaleza, State of Ceará, Brazil. Since 2022 in Greater Vancouver, Canada. I'm Technical Game Designer, Composer & developer. Recent graduate from British Columbia Institute of Technology, where I studied Business Management. Before that, I studied Game Design by Vancouver Film School. I also hold a Bachelor's Degree in Computer Science at PUC-Rio, same institution where I embarked on my game development journey back in 2017. I have written some short tales, poetry & some fantasy novels attempts. I enjoy drawing characters and places as well as spends some time to become a skilled Piano player. Above all, I love everything about Game Development and telling stories through games. That's why one golden rule of my interests, efforts and works is bridging areas, because games are the product of a crossroad of knowledges an skills sharing the same vision.

    Social



    Interests

    • Games
    • Computer Science
    • Music
    • Drawing
    • Photography
    • Storytelling