Felipe Bezerra

Technical Game Designer



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Portfolio & Skills

Highlights


Awards & Certifications

  • Winner of "Town Artisan Award - Best Technical Achievement in Design, Art, Programming and Sound" at Quiver Game Town One Incubator Game Jam 2024 : Animasteroids
  • Winner of "Best Board Game" at Vancouver Film School Student Awards: Next! - An Immigrant Saga Board Game
  • Nominated for Best Homebrew Port under 4k - 5th Annual Atari Homebrew Awards: Apple Slayer
  • Winner of the Sound Design category on the Arts Festival of SBGames 2020: Rythenia - Original Soundtrack
  • 2nd Place among the Expositors' Games in SBGames 2017 in Curitiba-Paraná-Brazil: Spookyard

  • 2D Game Engine with C++ and Lua - 30h Online Course at pikuma.com
  • Cambridge Exam - Certificate in Advanced English (CAE)
  • Deutsche Sprachdiplom (DSD) der Kultusministerkonferenz - C1
  • Deutsche Sprachdiplom (DSD) der Kultusministerkonferenz - B1

Relevant Experience

Vancouver Film School

Student at the Game Design Program - Final Project

Main programmer, Soundtrack composer & Game Designer

Student at the Game Design Program - Team Project

Main programmer, Soundtrack composer, Level Designer & Game Designer

October 2022 - October 2023

Internship at Pontifical Catholic University of Rio de Janeiro

ICAD/VisionLab, laboratory of the Department of Informatics

Worked as an assistant on new technologies and pipelines experiments for game development.

April 2017 - February 2021

Rio2016 & AqueceRio Volunteer

Rio2016 Volunteer Programme

Worked as IT Volunteer for the Taekwondo competitions in Arena Carioca, at the core of the Barra Olympic Park

July 2016 - August 2016

2014 FIFA World Cup Volunteer

FIFA World Cup Volunteer Programme

Worked as local guide volunteer for the german team in FIFA Football Fest for Hope, a competition among the football delegations of non-governmental organisations' programmes that use Football as a tool for social change in different parts of the world.

July 2014

Bio

From Fortaleza, State of Ceará, Brazil. Since 2022 in Greater Vancouver, Canada. I'm Technical Game Designer, Composer & developer. Recent graduate from British Columbia Institute of Technology, where I studied Business Management. Before that, I studied Game Design by Vancouver Film School. I also hold a Bachelor's Degree in Computer Science at PUC-Rio, same institution where I embarked on my game development journey back in 2017. I have written some short tales, poetry & some fantasy novels attempts. I enjoy drawing characters and places as well as spends some time to become a skilled Piano player. Above all, I love everything about Game Development and telling stories through games. That's why one golden rule of my interests, efforts and works is bridging areas, because games are the product of a crossroad of knowledges an skills sharing the same vision.

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Interests

  • Games
  • Computer Science
  • Music
  • Drawing
  • Photography
  • Storytelling